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I have this Unity UI Image placeholder and here is the snapshot enter image description here As you can see its edges are not smooth. First I thought this is editor problem but after making the build it remains the same. What i am missing?

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    \$\begingroup\$ looks like you have an object that's rotated ever so slightly relative to the screen grid. Can you show us how you've set this up in your scene? Walk us through the steps to reproduce this in a new empty project. \$\endgroup\$
    – DMGregory
    May 13, 2020 at 11:37
  • \$\begingroup\$ yes, you are right my parent object z position was slightly changed. Setting this to zero solve the problem . can you write the answer with some explanation? \$\endgroup\$ May 14, 2020 at 6:24
  • \$\begingroup\$ The same content has loaded with resources folder \$\endgroup\$ May 18, 2020 at 11:21
  • \$\begingroup\$ I'm not sure what you mean. \$\endgroup\$
    – DMGregory
    May 18, 2020 at 11:22

1 Answer 1

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Thanks to @DMGregory, the reason was

looks like you have an object that's rotated ever so slightly relative to the screen grid.

My UI elements z rotation was slight rotated so I change it to zero and it solved the problem.

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