I am building a game in Unity in which a character falls down on death. Is it possible to make the joints fall and bend based on gravity? That is to leave the joints fully dependent on gravity and colliders and not any skeletal animation.
If you want to know how to use a RagDoll. First, you should try the Ragdoll wizard. You should also look at Brackley's video on this. Find a rigged body on the asset store and turn on the physics debugger and use the ragdoll wizard on it. Then just play around with the colliders and joints.