I just exported one of my assets into a unitypackage
.
It included all dependencies very nicely so I can use them.
Then I tried another prefab, but it included a lot of unrelated assets from all over the project. This is a very simple prefab and I don't know how the clutter is considered to be dependencies.
When I click "show dependencies" it brings up the clutter in the project menu. There should be no clutter dependencies whatsoever. It really isn't that complex of a prefab.
I also double checked the prefab elements to see if any of them are somehow using the said clutter, they aren't.
How can this happen? Is there a way to solve it (other than selective clicking in export menu)?