I'm pretty new to Game Maker Studio 2 and I've hit a wall in programming with their built-in physics engine. I created a irregularly shaped object and I want to modify the collision shape so that it fits the shape of the sprite. In the built in collision shape editor it only allows you to create a convex shape with a max of 8 points. Is there another way to do this without having to plot out points individually in code?
Thanks!