When I am clicking the arrow keys, in order to scroll my ground and my lucky block, I cant just press the key and it keeps on going scroll. So I need to press the key every second to get a kinda smooth scroll.
from os import environ
environ['PYGAME_HIDE_SUPPORT_PROMPT'] = '1'
import pygame
import config
import spriteSheetLoader as sSL
# Some standard setup variables
scr = config.SCREEN_SIZES[:]
capt = config.CAPTION
clock = pygame.time.Clock()
# load image
sheet = pygame.image.load('img/tiles.png')
sheet = pygame.transform.scale2x(sheet)
tiles = {
"brown-broken-wall": sSL.loadTileInfo(0, 0),
"brown-wall": sSL.loadTileInfo(0, 1),
"lucky-block": sSL.loadTileInfo(0, 24)
}
ground = []
tiles_pos = []
setted = False
pygame.init()
# Setting up our window
win = pygame.display.set_mode((scr[0], scr[1]))
pygame.display.set_caption(capt)
def setup_ground():
for i in range(15, 22):
for j in range(0, 50):
ground.append([j * 32, i * 32, tiles["brown-broken-wall"]])
tiles_pos.append([14*32, 10*32, tiles["lucky-block"]])
tiles_pos.extend(ground)
def draw():
global setted
win.fill((62, 152, 255))
if not setted:
setup_ground()
setted = True
for i in tiles_pos:
win.blit(sheet, (i[0], i[1]), (i[2][0], i[2][1], 32, 32))
pygame.display.update()
while True:
clock.tick(40)
keys = pygame.key.get_pressed()
draw()
for event in pygame.event.get():
if event.type == pygame.QUIT:
quit()
elif keys[pygame.K_RIGHT]:
for i in tiles_pos:
i[0] -= 15
elif keys[pygame.K_LEFT]:
for i in tiles_pos:
i[0] += 15