so I am trying to make my first working game and it is not working. There is no error message, it just does nothing. I want the box guy to move right or left when you hold down left or right arrow key, it was working before, but you could not hold it, you would have to spam the button. now nothing happens can u help.
import pygame, sys
import time
from threading import Thread
pygame.init()
display_width = 800
display_height = 600
green = (0, 255, 0)
blue = (0, 0, 255)
greenblue = (0, 200, 255)
black = (0,0,0)
white = (255,255,255)
pygame.init()
x = (display_width * 0.45)
y = (display_height * 0.8)
display_width = 800
display_height = 600
gameDisplay = pygame.display.set_mode((display_width,display_height))
clock = pygame.time.Clock()
pygame.display.set_caption('game1(name later)')
skyimg = pygame.image.load('sky.png')
boxImg = pygame.image.load('Bbigbox.png')
x_change = 0
leftpress = False
rightpress = False
def loadbox(x,y):
gameDisplay.blit(boxImg, (x,y))
px = 40
py = 40
def new():
if event.type == pygame.QUIT:
pygame.quit()
pg.quit()
sys.exit()
stop()
def keycheck():
global px
if leftpress == True:
px -= 5
elif rightpress == True:
px += 5
def main():
global px
global leftpress
global rightpress
while True:
for event in pygame.event.get():
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_LEFT:
if px < 800 and px > 0:
leftpress == True
elif event.key == pygame.K_RIGHT:
if x < 800 or x > 0:
rightpress == True
if event.key == pygame.K_SPACE:
print("test")
if event.type == pygame.KEYUP:
if event.key == pygame.K_LEFT or event.key == pygame.K_RIGHT:
leftpress = False
rightpress = False
keycheck()
gameDisplay.fill(greenblue)
loadbox(px, py)
pygame.display.update()
main()
pictures and code: https://drive.google.com/open?id=1-uu4wk2JMG-OjSHoXBkBtuHOxq1GEBO1