So I've got the animation, it has root motion but activating it in the settings doesn't seem to do much.
What would be a good optimized way to have the character sit on the stool with the animation matching the movement? Would I need to do it through code?And if that's the case, could I specify in which frame do the movement? Or add a second animation that is in charge of Root Motion?
I know either of these two options I give could work but I'm checking to see if there is a better way or if I'm missing something here.
Thanks!
EDIT: Following DMGregory's comment I disabled the collider to see if it improved... it did change, but it isn't much better:
EDIT 2: This is how the animation preview looks like (what I'm expecting)
Then I just hold the last frame while they're sitting and play the animation backwards for when they're getting off - this is just while I get it to work.