I am trying to place the ball on the paddle until a key is pressed, also there is box collider that triggers if the ball falls down. For some reason the transform.position.y of the ball gameObject is going below zero while the ball is still stuck to the paddle in the game and therefore triggering the collider unnecessarily . Attaching code of paddle and ball bellow .
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class ballScript : MonoBehaviour
{
[SerializeField] GameObject myPaddle;
Vector3 paddleToBallVector;
void Start()
{
paddleToBallVector = transform.position - myPaddle.transform.position;
lockToPaddle();
}
void Update()
{
lockToPaddle();
}
private void lockToPaddle()
{
transform.position = myPaddle.transform.position + paddleToBallVector;
}
}
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class paddleScript : MonoBehaviour
{
[SerializeField] float screenWidthUnits = 16f;
[SerializeField] float paddleLeftLimit = 1.07f;
[SerializeField] float paddleRightLimit = 14.928f;
void Update()
{
float screenWidthPercentage = Input.mousePosition.x / Screen.width;
Vector2 curPaddlePos = new Vector2(screenWidthPercentage * screenWidthUnits, transform.position.y);
curPaddlePos.x = Mathf.Clamp(curPaddlePos.x, paddleLeftLimit, paddleRightLimit);
transform.position = curPaddlePos;
}
}
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class bottomCollisionScript : MonoBehaviour
{
private void OnTriggerEnter2D(Collider2D collision)
{
Debug.Log(collision.gameObject);
Debug.Log("Game Over");
}
}