I've been stuck on this for a while. My goal is to show a camera feed in the HUD so you could see a what it sees and what you see. I am working in blueprints since i don't have much C++ knowledge. I want to be able to create the camera and display it in HUD in runtime. I can create the camera and set a render target to it, however i have no idea how to transport the render target to HUD. I don't have any HUD presets for now so i'm really free to any ideas.

  • \$\begingroup\$ You can set an UMG view over your hud (ahud) set an UImage there and set image brush to material that show the render target. \$\endgroup\$ – ColdSteel Apr 17 at 22:53

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