I have a player that consists on a root object with the Character Controller attached and some children with its components. Those have box colliders attached.
When moving the player I want to be able to collide with other objects using the box colliders, but it won't, instead it will only collide with the Character Controller.
As you can see in the image, the red object didn't stop when the collider crashed with the framed cube, but it did when it did with the Character Controller.
There is any way to use the player colliders instead of the Character Controller for collision detection?