# What is the most efficient way to load all the textures?

I am developing a game (in Java) that is going to have a lot of textures and images in it.

I'll be happy to hear your opinion on those strategies, and also, if you have a better strategy I would like to hear that.

• @TairGalili I'm not sure how its best done in Java. But the usual design is, you have your main thread display a loading screen (it can be as simple as displaying the text Loading on the screen), then have another thread that is loading all the needed assets in the background. Apr 15 '20 at 12:05