While developing, I started integrating joysticks into my framework, and had some questions since different OSs handle joysticks differently. My framework may potentially be opened to the public at a later date, so I thought I'd ask these for consideration:
What's the minimum amount of resolution a framework should offer to developers? While watching the values of the axes, I can get a reasonably smooth range from my joystick; however I can't think of too many use cases for the higher resolutions.
Are there any real benefits of having high resolution vs a lower one? I was thinking about having just a 3-bit resolution for my games, (standing, creeping, walking, running, plus one bit for the opposite direction).
I can only see high resolutions being useful on driving or airplane simulator games, so are there reasons to use them in other types of games? Personally, I still see having three, or even four bits for such games as enough.