I am developing a simple 2D game. I have multiple sprites. Each sprite has around 80 png/frames of 265* 256. I used LibGdx's Texture packer to package the atlas. Am enabling mimap using following code to pac
TexturePacker.Settings settings = new TexturePacker.Settings(); settings.combineSubdirectories = true; settings.filterMin = Texture.TextureFilter.MipMapNearestLinear; settings.filterMag = Texture.TextureFilter.Linear; TexturePacker.process(settings, f.getPath(), outputFolderName, atlasFileName);
- Are 80 images/frames for single sprite too much?
- Is 0.5 GB memory usage too much for a simple game like Fruit ninja?
- How can i reduce my memory usage?
- Any other things i should try?