I'm writing a 3D renderer for my engine and now that I'm working properly with a scenenode system, I've decided to implement render queues (command lists to some) and render commands. I wanted to know, what information to include in the render command that you would expect in a common renderer?

Also, if someone had any UML diagrams (or any other type) on the design of a renderer (bindables, drawables, etc) that would be really appreciated.


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