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I have made and rendered an intro in blender for my unity game. The intro currently consists of 150 PNG-images. Should I make it into a video before importing it to unity or should I just import the images to unity and handle the animation there and if so how do you do that?

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If it is an animated video, then encode it as a video in one of the formats Unity supports, import it into Unity as a video clip and play it with the video player component. If you want to just play back the video in full screen mode, then I would recommend to use the render mode "Camera Near Plane" and assign your main camera as the target camera.

This will require fewer resources to play back, require a smaller filesize and will likely be far easier to accomplish.

Using multiple PNG images would only be a good idea if you want to show a slideshow of static images which each stay on the screen for multiple frames. Like this hand-drawn intro sequence from Witcher III. If I would create an intro like that, then I would use a timeline to control which image stays on screen for how long and how their positions and scales are animated.

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