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How could I make a shader graph that makes spheres that look like on this image? I'm new to shaders and I don't know how to do this. Also, if it's possible I would like a property to change the glowing intensity

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I found a solution, I added a bloom effect in the Post-processing volume and I added intensity in the emission material

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enter image description here

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  • \$\begingroup\$ Would you provide some more information about how you did that? I am trying to do something similar for the background of a 2D space game. How could I do that? Or what source(s) did you use to figure it out? Thank you! \$\endgroup\$ – Sirius 5 Mar 22 at 14:23
  • \$\begingroup\$ Do you want to know how to do the background with stars or just the material ? \$\endgroup\$ – Tornado 77 Mar 22 at 16:34
  • \$\begingroup\$ @Sirius5 Unity's post processing bloom filter + emission color on the stars' materials. Thats it. Though, I'd still recommend you writing/building a shader for that because of performance reasons. \$\endgroup\$ – Nick Apr 22 at 5:33
  • \$\begingroup\$ I also recommend to reduce the contrast in the post processing profile, or the stars will not glow. \$\endgroup\$ – Tornado 77 Apr 23 at 17:35

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