I have a Unity Project and somehow the edges of objects in my Scene (Scene view and game view) look like this:
I think I already had that problem once, but in my recent projects, this didnt happen anymore.
Is there any solution to that?
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Simple answer: The unsharp edges are normal, but anti-aliasing solves the problem.
Longer answer: In my case, the anti-aliasing still did not manage to make it look good enough. However, I discovered the Universal Render Pipeline, one of the 2 new render pipelines by unity (probably, the High Definition Pipeline would give an even better look).
I made a new URP project and in the settings of my main camera I activated anti-aliasing and set it to Fast-Aproximate-Anti-Aliasing.