Has anyone tried to run Unity project with integrated Moonsharp on Nintendo Switch? Can it be done? Are there any significant performance issues due to running Lua scripts?
EDIT: Sorry, I wasn't clear enough about my intentions. I'm working on small project in my spare time and I was wondering if I could try to port my game to Nintendo Switch in future.
The problem is, I don't have my own switch sdk right now, so I can't simply check if integrating Moonsharp is even possible in such scenario. I would like to hear if anyone tried compiling unity project with moonsharp on switch and succeed, or should I look for another runtime scripting engine. I worked with switch SDK in past and I remember that compatiblity issues were real pain.