I'm confronted with the following issue:
- Inside the class setup for one of my actors, I'm trying to get the value of an array which is declared, instanced and successfully populated in my GameMode's BeginPlay function. I've tested it many times over with print strings. The variable is solid.
However, inside my actor, when I go through GetGameMode, and access that value (i.e. an array), it is empty. For the life of me, I can't figure out what I'm doing wrong.
Here's the screenshot of the actor's blueprint, where the array called Players Array returns empty.
Thank you for your time :)..