So I am seeking to make a Match 3 with an infinite runner element. The match 3 portions are all already totally done, but I'm running into trouble figuring out how to best approach the Runner portion.
I'm not entirely new to Unity, but I'm newer, though I'm not new to programming. This is what the game generally looks like:
My problem is I am unsure the best way to do the movement. My immediate thought was, I should have the player run in place, and the world move around him, so that the camera and the match 3 portion don't have to have any movement.
Is there another option that is simple that I'm over looking? Following the player as he moved seems like it would be really weird for the match 3 dots, as the camera is flying off into the X along with the player, and keeping the dots up with them sounds like it would be more trouble than its worth.
Any help is appreciated, thanks!