When I upload my game to my Android device, I get the following warning:
StrictMode policy violation: android.os.strictmode.NonSdkApiUsedViolation: Ljava/lang/invoke/MethodHandles$Lookup;-><init>(Ljava/lang/Class;I)V
at android.os.StrictMode.lambda$static$1(StrictMode.java:428)
at android.os.-$$Lambda$StrictMode$lu9ekkHJ2HMz0jd3F8K8MnhenxQ.accept(Unknown Source:2)
at java.lang.Class.getDeclaredConstructorInternal(Native Method)
at java.lang.Class.getConstructor0(Class.java:2325)
at java.lang.Class.getDeclaredConstructor(Class.java:2166)
at bitter.jnibridge.JNIBridge$a.<init>(Unknown Source:25)
at bitter.jnibridge.JNIBridge.newInterfaceProxy(Unknown Source:8)
at com.unity3d.player.UnityPlayer.nativeRender(Native Method)
at com.unity3d.player.UnityPlayer.c(Unknown Source:0)
at com.unity3d.player.UnityPlayer$e$1.handleMessage(Unknown Source:95)
at android.os.Handler.dispatchMessage(Handler.java:102)
at android.os.Looper.loop(Looper.java:193)
at com.unity3d.player.UnityPlayer$e.run(Unknown Source:20)
What causes this, and how can I resolve it?