So i did the texture building using generators that relies on ambient occulsion. However i just noticed this issue. There are two platforms that are duplicates of each other and are rotated. The green box, the ambient occulsion is correct respective of the pillars. However, in the red one, there seems to be an offset. Both the meshes share the same material and UV. I can fix this in 3D software but will i be able to just replace this one mesh? Or is there any other work around?