First I will explain how do I make my object in Blender:
I want to make an object with a texture that have transparecies (png image). I unwrap my object and then apply the image to it in the UV editor. Then I export my object as fbx.
To try the transparecy first I imported a PNG image as a plane on Blender and adjusted the necessary things in order to make work the transparency. You can appreciate the settings I used in the following image:
Until there is all fine. The problem appears when I import the fbx in Unity. The material that I created with the png image is not well visualized.
When I import the fbx object in Unity, this messages appears in the Materials tab:
What do I have to set here in order to visualize well the image with its alpha channel working?
Furthermore, if I try to change the material settings it is impossible because I cannot click the different options as they are disabled:
Can anybody tell me what I'm doing wrong? I don't know if my error is when creating the material in Blender or when I import the fbx in Unity.