I'm using git with a Unity project of mine. I'm working on my home machine and also on one at school.
I started it at home and it works perfectly on my machine.
Once I cloned it at school it opened fine and everything still worked. Only problem was VS did not generate a project. At home I have 2019 and school has 2017.
If I generate a new Unity Project at school it has the .sln and I can open it using
Assets -> Open C# Project. There is no such project generated when opening the cloned project.
I need get around this as it's near impossible for me to code efficiently at school.
Because it is an EDU machine I have very limited access to certain things. Can I create a project by hand or run a command to generate one?