I"m making a character in Blender where there's a character mesh and a simple skirt.
The skirt has a different material slot, which allows me to use the Unreal Clothing tool. I created the clothing data, applied it, painted it so the top part isn't moving at all and bottom has 100 "dynamics".
I also created a physics asset, however no matter what settings I try, the skirt will always poke through the thighs like they don't exist. All the colliders are capsules. I also get the feeling that the hip collider actually works. But only that one!
The skirt works perfectly with the wind, which makes it even weirder.
Does anyone know what can cause this?