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Hi I'm trying to animate a skinned mesh in my game using assimp and OpenGL.

this question is a follow up of this one :
OpenGL Strange mesh when animating Assimp

But I'm having diffuculty transforming the bonés the right way.

Here's how it looks when I animate the bones…

enter image description here

The way i'm doing transformations is wrong but i can't figure it out. Can you help?

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