Hi I'm trying to animate a skinned mesh in my game using assimp and OpenGL.

this question is a follow up of this one :
OpenGL Strange mesh when animating Assimp

But I'm having diffuculty transforming the bonés the right way.

Here's how it looks when I animate the bones…

enter image description here

The way i'm doing transformations is wrong but i can't figure it out. Can you help?


Your Answer

By clicking “Post Your Answer”, you agree to our terms of service, privacy policy and cookie policy

Browse other questions tagged or ask your own question.