My scene on the Android Build looks much darker. Based on my research about the topic, and from the texture of the light on the spheres, I assume it is because the light uses per vertex render mode on Andriod.
I am trying to force per pixel render on Android, these are the things I have tried:
- set the Rendering to Important of the Light on the scene (There is only 1 directional)
- check the values of my RenderPipeline asset (the one came with the LWRP Template project), the Main light is Per Pixel, Additional Light (which doesn't seem to matter) is also Per Pixel
- set the Preset Light's Render type to Important in the Preset Manager
I will have infinite levels, the map changes dynamically, so Baking the light is not an option.
Can I achieve this somehow? Or at least force my editor to use per pixel so I can light up my scene more intuitively.