I'd like to debug the SDL_Rect around of my textures visually, what is the best way to draw red lines like an unfilled rectangle around the texture.


1 Answer 1


You can use the SDL_RenderDrawRect() function to render an outline around a texture.

void Render(void)
   SDL_SetRenderDrawColor(pRenderer, 255, 0, 0, 255);

   const SDL_Rect Quad = {TexXPos, TexYPos, TexWidth, TexHeight};

   SDL_RenderDrawRect(pRenderer, &Quad);

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