I want to make a character for a Breakout game that is a kind of cube.
From the instructions from Unreal it appears I need to create a 'Character' blueprint. But when i do this, it comes with CapsuleComponent (Inherited) and I can't change the shape/mesh.
I could perhaps turn off collision on the capsule, but is that really the way it has to be. The capsule is annoying and not needed in this case. I just want a block that I can move left to right with A and D key.
Am I approaching this wrong completely? Do I need a 'Character' blueprint in order to make such a controllable Paddle for Breakout game?