# Making a box character in UE4, not a capsule

I want to make a character for a Breakout game that is a kind of cube.

From the instructions from Unreal it appears I need to create a 'Character' blueprint. But when i do this, it comes with CapsuleComponent (Inherited) and I can't change the shape/mesh.

I could perhaps turn off collision on the capsule, but is that really the way it has to be. The capsule is annoying and not needed in this case. I just want a block that I can move left to right with A and D key.

Am I approaching this wrong completely? Do I need a 'Character' blueprint in order to make such a controllable Paddle for Breakout game?

• You'd be better off with a pawn, not a character. – Rotem Jan 14 at 4:11
• ok thank you i will try that – I_Keep_Trying Jan 14 at 5:21

In C++ you can just destroy the CapsuleCompoennt, however the ACharacter class is intended to use the CapsuleComponent many of its underlying functions are relying on a CapsuleComponent.
With that said you probably better to use APawn - and add all the bells and whistles manually. - Yes it will lose all the ACharacter's bells and whistles.
Leaving the CapsuleComponent without collisions is probably an option.
If you are planning to use UCharacterMovementComponent of some kind - it will assume a proper capsule - it is possible to fix/override everything, but it is up to you to answer if it is worth the effort.