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I'm working on iPAD game using MonoTouch which is similar to an IQ testing game. At the moment, I can write some simple games using basic UIImages and animations.

I'm wondering if I should learn XNA to create a game where people can throw a ball against a wall and see it bounce.

Has anyone seen any good examples of tutorials using XNA for simple 2d games?

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There isn't "XNA for iOS". You can use MonoGame, an attempt to recreate the functionality of XNA under Mono. And yes, you can do a lot of things with it (if you stick to 2D games, they don't have 3D support yet); and you should use lower-level APIs like this if you are creating more complex, performance-demanding games.

Check MonoGame's site (previously linked) for examples of successful games published on iOS.

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    \$\begingroup\$ An alternative (also based on MonoTouch) is EXEN which I think is more widely used then MonoGame andrewrussell.net/exen (not sure though) \$\endgroup\$
    – Roy T.
    Sep 28, 2011 at 14:45
  • \$\begingroup\$ ExEn isn't being actively developed any more. That's a big bummer if you want long-term support and features. \$\endgroup\$
    – ashes999
    Feb 10, 2013 at 5:29

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