I have a driver for rotating the eyelids and a driver for modulating the mouth's shapekeys. I have created a couple of animations of "just blinking" and "just grimacing", but what would be most useful is to be able to pose the driver bones on-demand in Unity instead of exporting individual animations from Blender. This way I can fine-tune his expression over-and-over without having to go back to Blender.

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What do I need to do in order to pose these bones in Unity and have them drive the shape keys/rotation of the eyelids, as they do right now blender?


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