# How to make a 3D mesh invisible in Godot?

Just like the title says i'm trying to make the mesh disappear after a set value reaches zero. Current code is trying to simply turn the entity invisible so that later i can implement a resurrect function.

if Sname == get_node("Entity").get_name():
print("punched number 1")
selected.health = selected.health - 10
if selected.health <= 0:
selected.health = 0
get_node("Control/Button").disabled = true