Just like the title says i'm trying to make the mesh disappear after a set value reaches zero. Current code is trying to simply turn the entity invisible so that later i can implement a resurrect function.
if Sname == get_node("Entity").get_name():
print("punched number 1")
selected.health = selected.health - 10
if selected.health <= 0:
selected.health = 0
get_node("Control/Button").disabled = true
$Entity.visable = false
Is it even possible to toggle that value or is there an easier way to do this? I dont want to use free_queue() as that would interfere with other entitys.
Thanks for the help in advance, im new to Godot so sorry if this ends up being a no brainer.