I have a scene in Unity (2019.3.0f3 Personal) using the High-Definition Render Pipeline. There are no lights in the scene, and Baked Global Illumination is disabled. The skybox is a GradientSky
. By all means, the lighting in the scene should be absolutely uniform, but instead there is a gradient from one side to the other.
This is what the scene looks like:
Though the effect is faint, you can see that the right side of the plane is slightly lighter than the left. The ground shader is HDRP/TesselationLit
, and by bringing the Smoothness Remapping
to max I can exaggerate this effect, as shown below. This is why I am under the impression the effect is specular in nature.
Interestingly, if I switch the camera to the Isometric mode, the effect disappears:
Finally, the effect appears to occur in world rather than camera space, as shown by the changes in lighting when I rotate my camera in increments of 90 degrees:
What is causing this effect, and how can I disable it?