I want to be able to make new levels after build. I could use a map tool and script but I rather just add scene with all the resource packed with it. But what is the best practice forward?
-
\$\begingroup\$ Have you tried SceneManager.CreateScene \$\endgroup\$– IggyDec 26, 2019 at 20:14
-
\$\begingroup\$ Is that not only for creating a new one at runtime but how do I add the external pack and how do I complie that pack? \$\endgroup\$– Johan HoltbyDec 27, 2019 at 0:27
-
\$\begingroup\$ Then you probably want Asset Bundles, and if you’re on 2019.3 make sure to have a look at Addressables. \$\endgroup\$– IggyDec 27, 2019 at 1:08
-
\$\begingroup\$ Interesting could you elaborate some more on your thought pattern? I thought asset bundles is what you download from the asset store? \$\endgroup\$– Johan HoltbyDec 27, 2019 at 8:32
-
\$\begingroup\$ Ah now I get it. Thank you. I did read some reading on the topic. \$\endgroup\$– Johan HoltbyDec 27, 2019 at 8:58