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I want to be able to make new levels after build. I could use a map tool and script but I rather just add scene with all the resource packed with it. But what is the best practice forward?

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  • \$\begingroup\$ Have you tried SceneManager.CreateScene \$\endgroup\$ – Iggy Dec 26 '19 at 20:14
  • \$\begingroup\$ Is that not only for creating a new one at runtime but how do I add the external pack and how do I complie that pack? \$\endgroup\$ – Johan Holtby Dec 27 '19 at 0:27
  • \$\begingroup\$ Then you probably want Asset Bundles, and if you’re on 2019.3 make sure to have a look at Addressables. \$\endgroup\$ – Iggy Dec 27 '19 at 1:08
  • \$\begingroup\$ Interesting could you elaborate some more on your thought pattern? I thought asset bundles is what you download from the asset store? \$\endgroup\$ – Johan Holtby Dec 27 '19 at 8:32
  • \$\begingroup\$ Ah now I get it. Thank you. I did read some reading on the topic. \$\endgroup\$ – Johan Holtby Dec 27 '19 at 8:58

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