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For my first games, they will be well made, complete, but extremely simple, while i father enough funds to actually fund a game company.

But because I plan on releasing quality content under {insert my name here} Studio (trademark)(c)

and of course all of my games will be superseded by a (c), despite the fact I haven't even registered anything.

But the real question is, what steps do I need to take to make sure my content does not get stolen while im financially stable enough to file all the paperwork needed to maintain proper copyrights?

I'd also like to release a major title, but I'm scared to, because I know someone is going to try and steal it.

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  • \$\begingroup\$ If you do not have a trademark, do not pretend you have a trademark. However, you do have copyright, at least in most jurisdictions you do... yes, without any paperwork, in most jurisdictions. In a legal case you would have to provide evidence of your original work. Doing the paperwork to register your work with the goverment beforehand is not a bad idea, what paperwork and how expensive depends on where you are (edit: where I am it is free and done online)... That question is off-topic here. Perhaps ask a notary? \$\endgroup\$ – Theraot Dec 6 '19 at 5:27
  • \$\begingroup\$ You can also take a look at this answer. \$\endgroup\$ – Vaillancourt Dec 6 '19 at 5:44
  • \$\begingroup\$ @Theraot federal and state registration: A trademark does not need to be registered for the owner to prevent others from using a trademark or from using a confusingly similar mark \$\endgroup\$ – anon0 Dec 6 '19 at 18:52
  • \$\begingroup\$ @anon0 state? federal? We are clearly not in the same part of the world. \$\endgroup\$ – Theraot Dec 7 '19 at 1:10
  • \$\begingroup\$ and that's why i love living in the USA lol \$\endgroup\$ – anon0 Dec 8 '19 at 5:15

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