# Velocity Issue With MonoGame

I'm relatively new to programming velocity and such as I used to use Unity so it was already implemented. Right now, I'm using MonoGame and have an issue with my velocity code. Whenever I decelerate, my "velocity.X" never becomes 0 it just keeps going down to numbers like "-8.775121E-10". I tried to check if it's less than or equal to 0.05 but that just causes issues.

Movement Code:

currentState = Keyboard.GetState();

deltaTime = (float)gameTime.ElapsedGameTime.TotalSeconds;

bounds.X = (int)position.X;
bounds.Y = (int)position.Y;

position.X += velocity.X;
position.Y += velocity.Y;

if (velocity.X >= MAX_ACCELERATION)
velocity.X = MAX_ACCELERATION;
if (velocity.X <= -MAX_ACCELERATION)
velocity.X = -MAX_ACCELERATION;

if (currentState.IsKeyDown(Keys.A))
{
if (velocity.X > -MAX_ACCELERATION)
velocity.X -= acceleration * deltaTime;
}
else if (currentState.IsKeyDown(Keys.D))
{
if (velocity.X < MAX_ACCELERATION)
velocity.X += acceleration * deltaTime;
}

Console.WriteLine("Velocity: " + velocity);
Console.WriteLine("Current KeyState: " + currentState.IsKeyUp(Keys.A));

prevState = currentState;

Console.WriteLine("Prev KeyState: " + prevState.IsKeyDown(Keys.A));

SlowDown();


SlowDown Method:

            /*if (!prevState.IsKeyUp(Keys.A) && currentState.IsKeyUp(Keys.A))
{
if (velocity.X >= -0.5f)
velocity.X = 0;
}*/

velocity.X *= FRICTION;


Fixed it. For anyone having the same issue, I just added a bool variable called "isRight" and made it true when I am pressing the right key and false when pressing the left key. Then I check the velocity to see if it is less than or greater than (depending on the bool) 0.5 in the SlowDown method and set it to 0.

Code:

velocity.X *= FRICTION;

if (isRight && velocity.X <= 0.5f)
{
velocity.X = 0;
}

if (!isRight && velocity.X >= -0.5f)
{
velocity.X = 0;
}