In my project I have the following game objects:
- one ball (rigidbody with Continous Dynamic collision detection and Sphere collider)
- target (kinematic rigidbody, Continous collision detection and NON-convex ring shaped mesh collider)
I am moving the ball by giving big impulse.
When the ball is moving very fast, the
OnColissionEnter method is being called, even though the distance is too large between the ball and the target (6-7 units, and ball collider is 1 unit).
What would be the possible reason? Have anyone faced with similar issue?