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I have a 16x9 wall of cubes in my scene (added via c#)

I want to show my webcam onto them while then being able to move the cubes around. My thoughts were to put the webcam footage on a bitmap image and then copy the desired pixels to each block.

Would this be a good way to go or should I write a shader?

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    \$\begingroup\$ There's more than 1 way of solving things and whether your solution is good or not good is up to discussion and is based on personal opinions, which this site isn't really about. You should try implement your solution and if you have any issues along the way, feel free to ask a question about it and we will be here to help you out. Or if you've already started the implementation, can you edit your post to aim it against a specific problem you've been having during the development? \$\endgroup\$ – Daniel_1985 Nov 23 '19 at 17:12

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