I know that making multiplayer games in Unity costs money because of the servers that are used in connecting the players. So basically its free upto 20 CCU and then it increases as per the CCU. Its true for the online multiplayer games.
But for local multiplayer games(LAN), should it cost the money for using it? Because we converted one of the devices in the local as the server and we don't need their servers. So am I thinking right ?? Or I am going wrong somewhere?
Just wanted to be clear about how to make a local multiplayer and not an online multiplayer.
Also wanted to ask if Photon supports local multiplayer?
Basically I am confused about how to make offline local multiplayer game.