I am interested in the maths and maybe the shader code. I am almost sure that this would be a great starting point but I do not have any knowledge about shaders and the language they are written in.
The little project is just an attempt to create a flippable sprite, like the one I did in WPF but more interesting because of the "closer" perception. The objective is to learn. I have two animations, one rotating around the Y axis and the other one is this skew that I do not know how to do.
On the web I have found old answers and answers that use Image
instead of SpriteRenderer
, some complex math that I cannot comprehend yet.
Ideally the animation would go through all these states, from left to right, and then in the inverse order, from right to left (blue means unflipped state, green means flipped state):
I have started working with Unity since less than a week and I have forgotten a lot of maths and geometry I learned in school. But I am eager to learn again.
Thank you.