I have a several objects that contains different childs (in the fbx) and it attached several
mono-behavior scripts with different values assigned publicly in inspector (settings). Now the problem is each time we update the model in project (FBX in project) we have to drag and drop the model/FBX again. It means that we have to attach all the scripts again with the values/Data (that we assigned in inspector) again.
I am currently looking for right way to do this job. Currently I place both new and old fbx in the scene and then one by one I copy paste the old object's script component into new object by viewing every child of an object. Then, I delete the old one object/model/fbx.
Note: I have bring the fbx again in hierarchy because sometime the object not properly update in the scene. Like mesh gets rotate or scaled in weird manner.