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I use Blocking Volumes to prevent players from falling off platforms in a third-person perspective game in UE4.

These Blocking Volumes however block the camera, as if they were a physical wall.

How can I easily add block the player, without blocking the camera?

Ideally without coding/blueprints. If that's impossible, a simple blueprint would be best.

UE scene 1 Camera at normal distance from player, when it's not being restricted by a blocking volume

UE scene 2 Camera being restricted by a blocking volume

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In Details, in Collision, set "Collision Presets" to "Custom..." and then set "Camera" to "Ignore":

Collision settings

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