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My NavMeshAgent randomly changes speed while moving along it's path. It seems to be slower when a segment of a path is shorter (between two waypoints/corners) or when there are many close continuous corners ahead. I have tried changing the acceleration and angular speed but that didn't work. I have also tried changing the agent.velocity and even though I set it to vectors of the same magnitude each frame, it still doesn't move at a constant speed. I have also checked if everything is on the same Y coordinates since my game is top down orthographic.

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