0
\$\begingroup\$

In my game, I'd like to stop counting points when the player's y is -4. When the pink and red balls fall off the Plane the player gets points. But it seems a bit strange to be able to collect points after the player dies.

The game is over, but the points are still pouring in.

This is the code for the player:

     if (transform.position.y < -4)
    {
       Destroy(gameObject);
       gameManager.GameOver();
    }

And in the GameManager.cs I have this:

   public bool isGameActive;

   public void UpdateScore(int scoreToAdd)
   {
      score += scoreToAdd;
      scoreText.text = "POENG: " + score;
   }

   public void GameOver()
   {
      isGameActive = false;
      restartButton.gameObject.SetActive(true);
      gameOverText.gameObject.SetActive(true);
   }

And this is the code for adding points when the enemies fall over the edge:

    if (transform.position.y < -4)
    {
       Destroy(gameObject);
       gameManager.UpdateScore(pointValue);
    }

How can I make the game stop counting points when the player dies?

\$\endgroup\$
1
\$\begingroup\$

In the updatescore method you simply ask, whether isGameActive is true or not.

\$\endgroup\$
  • \$\begingroup\$ Thanks a lot! It works like a charm when doing this, as suggested: if (isGameActive == true) { score += scoreToAdd; scoreText.text = "POENG: " + score; } \$\endgroup\$ – Senseless Nov 9 at 15:24

Your Answer

By clicking “Post Your Answer”, you agree to our terms of service, privacy policy and cookie policy

Not the answer you're looking for? Browse other questions tagged or ask your own question.