New programmer here.
I am currently trying to create a sample game in Unity (2019.2.11f1) where I push a button using the VR hands of my Oculus Rift (the hands follow my controllers). I can't believe how difficult is to find documentation or tutorials for said task. I've tried to read documentation but I'm at a loss here.
I have tried putting sphere colliders on the Hands, and tried to use raycast, with no success. I use the
localAvatar with both grabbers as children, and the avatar is itself child of the
OVR Player Controller prefab you get when you download the Oculus asset from the store.
How can I achieve this?