Is it possible to play a specific audio object in Wwise without having a separate event for it? I'm implementing a dialogue system, and I have thousands of audio clips for dialogues, and making an event for each and every one would be extremely time consuming and error prone and impossible to maintain.
So either play an audio object from a bank directly or somehow giving the event an argument as to which object to play (I know that goes against the idea of events and the fact that the caller shouldn't know exactly what clip is going to be played).
I believe what I'm looking for is something akin to FMOD's audio tables.