I developed a concept for a college class and I think it has enough potential to actually become a game. The visuals will be similar to games like Pokémon Black and Octopath Traveler as in the characters are 2D pixelated sprites travelling through a 3D world with a fixed top down camera. I already made the character blueprint (the movement and camera position) in Unreal and it's working close to what it's intended but now I'm having trouble making the scenery!
I would love to learn a pratical way to make a "blocky" world that fits the 2D pixelated sprites aesthetic. Even better, a way to make 3d tiles that make that my Paper2D char will travel only in 4 directions and from tile to tile (identical to old DS pokémon games).
I have a lead from the Octopath dev's presentation where they show this custom tool to place blocks in the world (GIF bellow) but i have yet to find a way to develop something similar. I thought of Minecraft and how it has a blocky world where the player can place the blocks in it but I don't know if that's quite it.