0
\$\begingroup\$

I'm trying to determine what format the shapes in my 2D game should be stored in and also what software I should use to aid in making the actual shapes.

Up until now I used PhysicsEditor from code'n'web, which saves shape information in XML format. The problem is that the way the file is layed out, it will require a lot of parsing to extract the actual information I'm interested in.

I've made my own "format" for storing shape information (see below). I used JSON instead of XML since it's a lot less verbose. Layed out like this, I require minimal parsing to get the actual information.

{
    "polygons":
    [
        {
            "density" : 1.2,
            "vertices": [
                [0.0, 8.9], [5.6, 7.8], [3.5, 0.0], [3.6, 9.9]
            ]
        }
    ]   
}

My question:
Can I configure PhysicsEditor so that it saves shapes in this format automatically? If not, is there some software that allows that kind of configuration?

\$\endgroup\$
3
\$\begingroup\$

Can you "configure" it? No. You can write an exporter plugin for it however.

\$\endgroup\$
2
  • \$\begingroup\$ Thanks. Isn't that still configuration? \$\endgroup\$
    – Paul Manta
    Sep 25 '11 at 20:58
  • 1
    \$\begingroup\$ @Paul I consider "configuration" to be "selecting something from a drop-down". When you have to actually write code to get an effect, it isn't really configuring anymore; it's writing code. \$\endgroup\$ Sep 25 '11 at 22:14

You must log in to answer this question.

Not the answer you're looking for? Browse other questions tagged .