I have tried some of the existing inspectors such as RenderDoc and gapid, but none of them can be used with Android 4.x. Latest version of gapid requires Android 6.0 and RenderDoc requires Android 5.0.
But I need to debug shaders in my app running on a Galaxy Tab 3 8.0 (SM-T311, ARM Mali 400), which uses Android 4.2.2. I cannot upgrade its Android version.
The app was made with Unity 2018.4 and targets Android 4, ARMv7. How can I inspect & debug my shaders running on this kind of device?